Interactive | Simulator

The Meet-and-Move Simulator

A five-minute simulation where you run the communications of an environmental organisation. Six posts, one vote, and a live population that reacts to every message, not just to how many likes it gets.

Climate Democracy Simulation
Open the simulator → Single-player, runs in any browser, no login. Share a link and play.
Format
Single-player, browser-based
Duration
About 5 minutes per playthrough
Setting
Veritania, a fictional European country
Setup
Any browser, no login
Part of
LightSwitch Phase 2 programme

The scenario

You are the communications director of a fictional environmental organisation, and a nature-recovery law is under threat. You have six posts to build public support before the vote. A live population field shows you what each message actually does to opinion, not just how many likes it collects, and a persuadable citizen named Marie reacts as you go. While you deliberate, the opposition keeps posting, and the persuadable middle drifts.

How it works

Each post is built across the four stages of the Meet-and-Move counter-formula, the inverse of the structure the opposition uses. Strong options move the population toward support; trap options, written to feel professional and satisfying, move it the other way, and the scoring shows you why.

The counter-formula
Four moves that meet a concern where it lands and turn it toward the real cause.
The stages you build each post from, inverting the opposition's own formula.
Meet

Start with the feeling

Open with the concern the audience already carries, not the science, the policy, or the brand.

Amplify

Make it specific

A named place, a verifiable number, a change the audience can see from where they stand.

Turn

Name the real cause

Point to the structural threat, drought, soil loss, energy dependency, not a villain or a scapegoat.

Move

Position the policy as ally

Frame the policy as the ally of the audience's concern, and close with solidarity rather than an ask.

After six posts, a full debrief covers the population outcome, what happened to each citizen, which stages and traps were triggered, and coverage across concerns.

What it teaches

Playing it builds the instinct a report cannot. Messages that open with a policy position or a scientific argument bounce off persuadable audiences, and the population field makes that visible in real time. Blaming fossil-fuel companies or Brussels feels righteous but replicates the opposition's own structure, and the simulator's tempting trap options let a team watch opinion move the wrong way when they pick them. It also separates engagement from impact: a post the base loves may not move a single persuadable person.

The simulation takes five minutes. The strategic instinct it builds lasts.

Who it is for

The simulator is built for environmental communicators, campaign teams, and coalitions. It works standalone through a shared link, or inside a facilitated workshop alongside the Hot Seat and the Meet-and-Move playbook, where a team first builds an opposition message from the inside and then practises countering it.

Want to run the simulator with your team?

We facilitate it for communications and campaign teams working on nature and climate, on its own or alongside the Hot Seat and the Meet-and-Move playbook.